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Will the new Mechwarrior game be enough for the next gen players?


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#1 KingCobra

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Posted 20 May 2012 - 07:26 AM

I'm right now playing one of the greatest movie games of all time (StarTrek Online)I'm a StarTrek Fan as well as a mechwarrior fan since i grew up with both genera types startrek space movies and games as well as robot movies and games.Startrek online is such a fantastic game for RP and PVE players but it is failing in the PVP aspect of the game which is limiting the money they have and will make and they are losing allot of young prospects that would have stayed longer with the game and spent there's or there parents money in the free to play store.Hopefully they will fix the pvp aspect and all the fans can be happy with the game and keep it online.
As i read and look through all the comments from the Dev's and fans and past players i also see the spark of hope for this game from new players to the Mechwarrior Universe the question i have to ask is (Will it be enough) for the very intelligent kids that still play PC Games.In truth i think the Dev's are counting on all the old players to bankroll the game and keep it alive so they can make a profit and attract new kids to the game which is OK with me.To me the new mechwarrior game will probably be fun but will be allot like past mechwarrior games have been without a true character to create and call my own to skill up and be part of the Battletech universe as Startrek online does so well to make you part of the Startrek Universe.Also no PVE online to replace the Campaign mode of past free standing PC games might be a big downfall of MWO.

We have to say will it just work with the new graphics and sound and rule sets? Or have we seen all that the Dev's are going to do before launch of the game.For me the best parts of all the past mechwarrior games were all the fun times i had from all the aspects the mechwarrior games had to offer Campaigns PVP online mechlab instant action freedom to make the game into my own Battletech universe through RP and tabletop. I guess like all the rest i will just have to wait and see how it all turns out. :)

#2 Gun Bear

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Posted 20 May 2012 - 07:34 AM

I think it will appeal to a wide audience: those who like strategy games, action gamers, war gamers, old school gamers, and simulation fans. Not to mention mechwarrior, battletech, and (sad to say) Mech Assault fans.

#3 Aegis Kleais

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Posted 20 May 2012 - 08:10 AM

I'm not a gamer who fully judges a game on just eye candy. However, even with what I've seen so far, I'm MORE than happy. I think there's plenty of quality in this game, and it'll definitely be my primary game for a LONG time.

#4 Adridos

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Posted 20 May 2012 - 08:31 AM

View PostKingCobra, on 20 May 2012 - 07:26 AM, said:

I have to ask this: Will it be enough for the very intelligent kids that still play PC Games?


Are there any? Besides me, and a few classmates I seduced by fullHD 60FPS and good controls. :)

But really. Audience is big enough for us not to have need to make this a meme, swearing fest. All we need is get the generation of 17+ to know Battletech and we're set up. They may one day join the battlefields with us, but only when they grow out of this trash they call "next gen gaming". :)

#5 Eegxeta

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Posted 20 May 2012 - 08:33 AM

I see where your coming from, but I don't quite understand what you mean. Star Trek Online and MechWarrior Online are very different games, they aren't even in the same genre. How did this comparison come up.

Star Trek Online is a rpg. RPG gameplay is based the player's character's skills.

MechWarrior Online is a Fps/simulation. Fps gameplay is based on player skill I don't see how having a character would work in this game. It is a sim because it is way more complex then point, shoot, reload, and run around.

Edited by Eegxeta, 20 May 2012 - 08:40 AM.


#6 Akrasjel Lanate

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Posted 20 May 2012 - 08:45 AM

What is this "next gen players".
Also it depends on personal preferences of individual players will they like it or now.

#7 Gwenaelle Focht

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Posted 20 May 2012 - 09:11 AM

That remains to be seen ... I think (actually, it is more of a hope) that the developers will implement RPG elements in MWO based on a skill sett/career path system and experience points awarded after battle. However, I would be very surprised, if it will turn out to be as complex as Star Trek Online in terms of storyline (e.g. in-depth campaigns with multiple developments depending on choices made and in-game movies), and roleplay options (e.g. direct character development from multiple perspectives such as profession, membership in certain services/agencies, ethos, tech qualifications, or relevant skills outside mech battle (contract negotiation, bartering, character close combat training, thievery, political skils, etc.)), and I think the skill and inventory system will be limited to straigthforward mech battle at first. Of course, there are plenty of opportunities due to the complexity of the BattleTech universe such as bringing Solaris VII to life as the game world known from canon, introducing covert operations and membership in secret agencies, or implementing elements from other BattleTech modules like AeroTech and CityTech to a greater extent in the game.

So far it seems the simulation of piloting a battlemech or commanding a mechforce of smaller or bigger size is paramount, but I also hope that MechWarrior will not rapidly transform into one of many (pointless) shoot'em games presently available and very popular with next gen players, thus, not using the potential that is provided by BattleTech. The more simulation and less action shooter character, the better in my opinion, although it may appeal mostly to the grown-ups and not the next gen at first.

#8 Darius Bloodblayde

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Posted 20 May 2012 - 09:34 AM

I am hoping that perhaps in the future of MWO they may Implement the RPG aspect and the character building aspect, as well as a few worlds (or even one world) to use those aspects in. But first they must prove they have the staying power to generate funds to expand the limited universe at this moment. I myself am an oldschool Mechwarrior/Battletech player....and honestly I wouldn't mind shelling out 15 to 20 bucks per months to help develop MWO beyond the FPS/tactical/strategy game it will be at launch. But I also believe there is another BT game that is currently under development as a solo play quest/mission/rpg type game. But will we have to wait and see....:)

#9 Ethicus

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Posted 20 May 2012 - 09:40 AM

I think adding a PVE element would silence all the complaints about need for campaign or anything else really. PVE would act as a test bed for your mech and an easy way to gain a few more credits. If they implemented little side missions or bounty hunts.
A mission might be Take out a rogue assault mech.
Take out a lance of a rival faction.
Take out a base.
Capture a base.
Defend a base.
You're being hunted by memebers of a rival faction.

The possibilities are numerous to say the least. and it would give people ways to enhance their play without having to deal with a lance of real players they may or may not know. It'll open it up to a wider variety of people and allow for people to get a bit of a RP feel where their character may be known for accomplishing multiple defenses or offenses on bases. Or being a bounty hunter. Or being a most wanted player/lance/faction/clan or whatever.

Also it would act as an interesting way to introduce the Clans.

I said in another post somewhere actually, if the first month that the clans are here, they are only piloted by AI, it would bring the fear that they had in the fluff. then (fluff wise) we finally start salvaging and being able to understand their technology and they go on sale to the players.

View PostDarius Bloodblayde, on 20 May 2012 - 09:34 AM, said:

But I also believe there is another BT game that is currently under development as a solo play quest/mission/rpg type game. But will we have to wait and see.... :)



If there is, i hope succeeds

#10 Carebear

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Posted 20 May 2012 - 09:49 AM

Most definitely, everyone loves mechs.

#11 Tombstone Jackson

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Posted 20 May 2012 - 10:13 AM

Please, no PVE/RPG. Nothing but full scale PvP match after match using the exp and cash I gain to grind up to that next mech or mod I want. I do not want to have to quest killing numerous NPC scrubs in order to obtain mechs, equips or mods. I'll gain it by winning matches and caputuring and holding planets with my Lance members. This game will do very well without PVE/RPG just take a look at World of Tanks. It also is a F2P which I have spent a lot of cash on and after a year it's pop is growing. From what I can see MWO will be much better than WoT. Sure the story line and PVE (campaign) aspect of the old MW's was fun, thats not what I want in MWO. Lock and load, enter match, search and destroy, back to the shed for repairs and ammo and quickly back out for more!

#12 Aedensin

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Posted 20 May 2012 - 10:17 AM

I think just seeing CryEngine 3 in the game might be enough to grab some attention, then you factor in the long history of the title and that this one is going to be F2P. Along with giant mechs and awesome carnage. Yeah, I think it'll be enough.

#13 Erronius

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Posted 20 May 2012 - 10:19 AM

View PostEthicus, on 20 May 2012 - 09:40 AM, said:

I think adding a PVE element would silence all the complaints about need for campaign or anything else really.

From the development side of the house, I would think that this might have a very heavy initial investment beyond what they already have. Bots for PVE, missions or quests, and the framework for housing all of that...think of it this way. Think how large all those PVE MMOs are, and how much code has to be written for all of the things aimed at PVE. It's a massive amount of work. It's far more involved than just creating a map/zone and plopping NPC mechs in, and far more involved in many ways than the system they have now. And frankly, I don't know if there would be enough of a reward for them to justify sinking that kind of an investment of manpower, money and time into it.

I had thought that they would be steering the community towards a sense of participation in the overarching gameworld via information warfare and factions. Not sure if that will be enough for everyone, but I'm willing to see how it is post release and make my judgement then.

#14 Stiefel

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Posted 20 May 2012 - 10:29 AM

I don't see why we should go through all the trouble of turning MWO into World of Warcraft for World of Warcraft players when World of Warcraft is already out there.

Edited by Stiefel, 20 May 2012 - 10:32 AM.


#15 Kaemon

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Posted 20 May 2012 - 10:36 AM

View PostKingCobra, on 20 May 2012 - 07:26 AM, said:

I'm right now playing one of the greatest movie games of all time (StarTrek Online)I'm a StarTrek Fan as well as a mechwarrior fan since i grew up with both genera types startrek space movies and games as well as robot movies and games.Startrek online is such a fantastic game for RP and PVE players but it is failing in the PVP aspect of the game which is limiting the money they have and will make and they are losing allot of young prospects that would have stayed longer with the game and spent there's or there parents money in the free to play store.Hopefully they will fix the pvp aspect and all the fans can be happy with the game and keep it online.
As i read and look through all the comments from the Dev's and fans and past players i also see the spark of hope for this game from new players to the Mechwarrior Universe the question i have to ask is (Will it be enough) for the very intelligent kids that still play PC Games.In truth i think the Dev's are counting on all the old players to bankroll the game and keep it alive so they can make a profit and attract new kids to the game which is OK with me.To me the new mechwarrior game will probably be fun but will be allot like past mechwarrior games have been without a true character to create and call my own to skill up and be part of the Battletech universe as Startrek online does so well to make you part of the Startrek Universe.Also no PVE online to replace the Campaign mode of past free standing PC games might be a big downfall of MWO.

We have to say will it just work with the new graphics and sound and rule sets? Or have we seen all that the Dev's are going to do before launch of the game.For me the best parts of all the past mechwarrior games were all the fun times i had from all the aspects the mechwarrior games had to offer Campaigns PVP online mechlab instant action freedom to make the game into my own Battletech universe through RP and tabletop. I guess like all the rest i will just have to wait and see how it all turns out. :)


Ok you lost me at the first sentence, as I was still under the impression that STO was a steaming pile of disaster.

This is the new 'genre' of online game, no persistent universe, no toons, no WoW style mash the # buttons and get hilarious amounts of currency you can't really do anything with.

They are making an attempt to further refine the FPS 'genre' (vehicle FPS? V-FPS? MechPS?) by carving out more ground that a few other games have started in on(I will say WoT here, although they were not the first FPS instanced game, but one of the more successful*/currently visible, with an * by successful, as I'm not going to get into the circular flame war that is WoT).

There are 8 'mech' style shooter games (of various RTS, FPS, and arcade styles) coming out this/next year.

STO/WoW is dead, long live MW:O (and it's ******* cousins).

Edited by Kaemon, 20 May 2012 - 10:45 AM.


#16 Aelos03

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Posted 20 May 2012 - 10:45 AM

For now it looks good and it will attract lots of people and if game gets competitive then we can expect to see big number of people.

#17 Ethicus

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Posted 20 May 2012 - 10:54 AM

View PostErronius, on 20 May 2012 - 10:19 AM, said:

From the development side of the house, I would think that this might have a very heavy initial investment beyond what they already have. Bots for PVE, missions or quests, and the framework for housing all of that...think of it this way. Think how large all those PVE MMOs are, and how much code has to be written for all of the things aimed at PVE. It's a massive amount of work. It's far more involved than just creating a map/zone and plopping NPC mechs in, and far more involved in many ways than the system they have now. And frankly, I don't know if there would be enough of a reward for them to justify sinking that kind of an investment of manpower, money and time into it.




i totally agree with you actually. i didnt take that into account so my bad. thanks for the info though :)

#18 Mota Prefect

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Posted 20 May 2012 - 11:05 AM

I am a huge ST fan as well as BT, and got conned into buying a lifetime subscription to STO only to have cryptic games decide after 2 years they're going f2p. Perhaps that is why I'm so apprehensive about spending money now on other f2p mmo's ( including MWO until we see exactly what dollars with be worth in game ). Cryptic games is an example on how to ruin a great IP and an mmo that would have had a fighting chance if it were not in the hands of bozos. Sorry got off on a rant there, to address the OP : I believe that MWO will more then appeal to the younger crowd for the reason's you mentioned in your post - incredible visuals and audio. These days the kid that can look past all the shiny stuff to see the substance of a particular game is rare. Hell, when I was younger Mechwarrior 2 hooked me on BT for the rest of my life, the new blood is lucky to get such an amazing game from a great development team that genuinely listens to their communities praise as well as its criticisms.

Edited by Mota Prefect, 20 May 2012 - 11:06 AM.


#19 Banshee Bullet

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Posted 20 May 2012 - 11:24 AM

This was actually a concern of mine too. Tons of old players will be playing but how many new players will get roped in? Will the existing fan base be big enough to keep this game alive and thriving? doubtful.

I would like to see a big ad push when we get closer to the actual release date.

I don't want this game to peter out and die, I want it to last forever! Or at least until the next iteration :)

#20 Sabre Howell

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Posted 20 May 2012 - 11:46 AM

I can see where your coming from with the older players bank rolling the game, When i first found out about MWO i put aside $100 in an envelope to spend on the game at the earliest possible moment. Not to break the game or try to pay to win, but because I have been hooked on this series since MW2 which i first played when i was 7... im 23 now, thats 16 YEARS of trying to shoot PPC's into the cockpit of my buddies. I was sure the series was dead but now that its back i dont mind showing how much i want it to stick around.





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